Publications

 

GET RECENT PUBLICATIONS

​2019/In Press

  • Tamborini, R., Novotny, E., Prabhu, S., Hofer, M., Bente, G., Grall, C., Klebig, B., Hahn, L., Slaker, J., Ratan, R. (2018). The effect of behavioral synchrony with black or white virtual agents on outgroup trust. Computers in Human Behavior, 83, 176–183.

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  • Roth, D. Waldow, K. Latoschik, M.E., Fuhrmann, A. & Bente, G. (2017). Socially immersive avatar-based communication," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, 2017, pp. 259-260. doi: 10.1109/VR.2017.7892275

  • Schmälzle, R., Hartung, F-M., Imhof, M., Kenter, A., Renner, B. & Schupp, H.T. (in press). Visual cues that predict intuitive risk perception in the case of HIV. PLOSOne.

  • Pei, R., Schmälzle, R., Kranzler, E., O’Donnell, M. B., & Falk, E. B. (2019). Neural activity during anti-smoking message exposure predicts subsequent message sharing engagement. American Journal of Preventive Medicine. 56(2), S40-S48.

HIGHLIGHTS AND REVIEWS

Vogeley, K. &

Bente, G. (2010)

“Artificial humans”: Psychology and neuroscience perspectives on embodiment and nonverbal communication

Link

​2018

  • Tamborini, R., Novotny, E., Prabhu, S., Hofer, M., Bente, G., Grall, C., Klebig, B., Hahn, L., Slaker, J., Ratan, R. (2018). The effect of behavioral synchrony with black or white virtual agents on outgroup trust. Computers in Human Behavior, 83, 176–183.
     

  • Schlicht-Schmälzle, R., Chykina, V.,& Schmälzle, R. (2018). An Attitude Network Analysis of Post-National Citizenship Identities. PLOSOne. 
     

  • Kryston, K., Novotny, E., and Schmälzle, R., & Tamborini, R. (2018). Social demand in video games and the synchronization theory of flow. Ed. N. Bowman. Video Games: A Medium that Demands Our Attention. 
     

  • Kranzler, E., Schmälzle, R., O’Donnell, M. B., Pei, R. & Falk, E. B. (2018). Adolescent neural responses to anti-smoking messages, perceived effectiveness, and sharing intention. Media Psychology.

Link

​2017

  • Roth, D. Waldow, K. Latoschik, M.E., Fuhrmann, A. & Bente, G. (2017). Socially immersive avatar-based communication," 2017 IEEE Virtual Reality (VR), Los Angeles, CA, 2017, pp. 259-260. doi: 10.1109/VR.2017.7892275
     

  • Imhof+, M. A., Schmälzle+, R., Renner, B., & Schupp, H. T.. (2017). How real-life health messages engage our brains: Shared processing of effective anti-alcohol videos.. Social, Cognitive, and Affective Neuroscience.
     

  • Schmälzle, R., Imhof, M. A., Grall, C., Flaisch, T., & Schupp, H. T.. (2017). Reliability of fMRI time series: Similarity of neural processing during movie viewing. biorxiv. 
     

  • Schmälzle, R., Brook O’Donnell, M., Garcia, J. O., Cascio, C. N. C., Bayer, J., Vettel, J., Bassett, D., & Falk, E. B.. (2017). Brain connectivity dynamics during social interaction reflect social network structure. Proceedings of the National Academy of Sciences.
     

  • Schmälzle, R., Renner, B., & Schupp, H. T.. (2017). Health risk perception and risk communication. Policy Insights from the Behavioral and Brain Sciences

Link

​2016

  • Bente, G., Roth, D., Dratsch, T., & Kaspar, K. (2016). Emotions of my kin: disambiguating expressive body movement in minimal groups. Culture and Brain, 4(1), 51-71. doi: 10.1007/s40167-016-0038-3

  • Lugrin, J. L., Zilch, D., Roth, D., Bente, G., & Latoschik, M. E. (2016). FaceBo: Real-time face and body tracking for faithful avatar synthesis. Virtual Reality (VR), 2016 IEEE (pp. 225-226).

  • Ravaja, N., Bente, G., Katsyri, J., Salminen, M., Takala, T. (2016). Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game. IEEE Transactions on Affective Computing 99, 1 doi: 10.1109/TAFFC.2016.2601101

  • Roth, D., Lugrin, J. L., Büser, J., Bente, G., Fuhrmann, A., & Latoschik, M. E. (2016). A simplified inverse kinematic approach for embodied VR applications. Virtual Reality (VR), 2016 IEEE (pp. 275-276). doi: 10.1109/VR.2016.7504760

  • Roth, D., Lugrin, J. L., Galakhov, D., Hofmann, A., Bente, G., Latoschik, M. E., & Fuhrmann, A. (2016). Avatar realism and social interaction quality in virtual reality. Virtual Reality (VR), 2016 IEEE (pp. 277-278).

  • Roth, D., Waldow, K. Stetter, F., Bente, G., Latoschik, M. E., & Fuhrmann, A. (2016). SIAMC: A Socially Immersive Avatar Mediated Communication Platform. Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology (pp. 357-358).  Doi: 10.1145/2993369.2996302.

Link

Before 2015

  • Roth, D., Latoschik, M.E., Vogeley, K., & Bente, G. (2015). Hybrid avatar-agent technology – A conceptual step towards mediated “social” virtual reality and its respective challenges. i-com, 14(2), 107-114. doi: 10.1515/icom-2015-0030

  • Bente, G., Dratsch, T., Kaspar, K., Häßler, T., Bungard, O., & Al-Issa, A. (2014). Cultures of trust: Effects of avatar faces and reputation scores on German and Arab players in an online trust game. PLoS ONE, 9(8): e107075. doi: 10.1371/journal.pone.0107075

  • Georgescu, A.L., Kuzmanovic, B., Roth, D., Bente, G., & Vogeley, K. (2014). The use of virtual characters to assess and train non-verbal communication in high-functioning autism. Frontiers in Human Neuroscience, 8(807). doi: 10.3389/fnhum.2014.00807

  • Schwartz, C., Dratsch, T., Vogeley, K., & Bente, G. (2014). Brief report: Impression formation in high-functioning autism: Role of nonverbal behavior and stereotype activating information. Journal of Autism and Developmental Disorders, 44(7), 1759–1765. doi: 10.1007/s10803-013-2021-6

  • Schilbach, L., Timmermans, B., Reddy, V., Costall, A., Bente, G., Schlicht, T., & Vogeley, K. (2013). Toward a second-person neuroscience. Behavioral and Brain Sciences, 36(4), 393-414. doi: 10.1017/S0140525X12000660

  • Bente, G., Baptist, O., & Leuschner, H. (2012). To buy or not to buy: Influence of seller photos and reputation on buyer trust and purchase behavior. International Journal of Human-Computer Studies, 70(1), 1-13. doi: 10.1016/j.ijhcs.2011.08.005

  • Dratsch, T., Schwartz, C., Yanev, K., Schilbach, L., Vogeley, K., & Bente, G. (2012). Getting a grip on social gaze: Control over others' gaze helps gaze detection in high-functioning autism. Journal of Autism and Developmental Disorders, 43(2), 286-300. doi: 10.1007/s10803-012-1569-x

  • Pfeiffer, U.J., Schilbach, L., Timmermans, B., Jording, M., Bente, G., & Vogeley, K. (2012). Eyes on the mind: Investigating the influence of gaze dynamics on the perception of others in real-time social interaction. Frontiers in Psychology, 3(537). doi:10.3389/fpsyg.2012.00537

  • Kuzmanovic, B., Schilbach, L., Lehnhardt, F.G., Bente, G., & Vogeley, K. (2011). A matter of words: Impression formation in complex situations relies on verbal more than on nonverbal information in high-functioning autism. Research in Autism Spectrum Disorders, 5(1), 604-613. doi: 10.1016/j.rasd.2010.07.005

  • Pfeiffer, U.J., Timmermans, B., Bente, G., Vogeley, K., & Schilbach, L. (2011). The non-verbal Turing test: Differentiating mind from machine in gaze-based social interaction. PLoS ONE, 6(11):e27591. doi: 10.1371/journal.pone.0027591.

  • Bente, G., Leuschner, H., Al-Issa, A., & Blascovich, J.J. (2010). The others: Universals and cultural specificities in the perception of status and dominance from nonverbal behavior. Consciousness and Cognition, 19(3), 762-777. doi: 10.1016/j.concog.2010.06.006

  • Breuer, J., & Bente, G. (2010). Why so serious? On the relation of serious games and learning. Eludamos. Journal for Computer Game Culture, 4(1), 7-24.

  • Krämer, N.C., & Bente, G. (2010). Personalizing e-learning. The social effects of pedagogical agents. Educational Psychology Review, 22(1), 71-87. doi: 10.1007/s10648-010-9123-x

  • Schwartz, C., Bente, G., Gawronski, A., Schilbach, L., & Vogeley, K. (2010). Responses to nonverbal behavior of dynamic virtual characters in high-functioning autism. Journal of Autism and Developmental Disorders, 40(1), 100-111. doi: 10.1007/s10803-009-0843-z

  • Vogeley, K., & Bente, G. (2010). “Artificial humans”: Psychology and neuroscience perspectives on embodiment and nonverbal communication. Neural Networks, 23(8-9), 1077-1090. doi: 10.1016/j.neunet.2010.06.003

  • Bente, G., Rüggenberg, S., Krämer, N.C., & Eschenburg, F. (2008). Avatar-mediated networking: Increasing social presence and interpersonal trust in net-based collaborations. Human Communication Research, 34(2), 287-318.

  • Bente, G., Krämer, N.C., Petersen, A., & de Ruiter, J.P. (2001). Computer animated movement and person perception: Methodological advances in nonverbal behavior research. Journal of Nonverbal Behavior, 25(3), 151-166.

  • Bente, G., Petersen, A., Krämer, N.C., & de Ruiter, J.P. (2001). Transcript-based computer animation of movement: Evaluating a new tool for nonverbal behavior research. Behavior Research Methods, Instruments, & Computers, 33(3), 303-310.

  • Bente, G., Donaghy, W.C., & Suwelack, D. (1998). Sex differences in body movement and visual attention: An integrated analysis of movement and gaze in mixed-sex dyads. Journal of Nonverbal Behavior, 22(1), 31-58.

  • Bente, G., Feist, A., & Elder, S. (1996). Person perception effects of computer-simulated male and female head movement. Journal of Nonverbal Behavior, 20(4), 213-228.

  • Bente, G. (1989). Facilities for the graphical computer simulation of head and body movements. Behavior Research Methods, Instruments, & Computers, 21(4), 455-462.

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